pub enum CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R>,{
Space(SpaceRenderElements<R, E>),
Window(Wrap<E>),
Cursor(MemoryRenderBufferRenderElement<R>),
Surface(WaylandSurfaceRenderElement<R>),
// some variants omitted
}Variants§
Space(SpaceRenderElements<R, E>)
Window(Wrap<E>)
Cursor(MemoryRenderBufferRenderElement<R>)
Surface(WaylandSurfaceRenderElement<R>)
Trait Implementations§
Source§impl<R, E> Element for CompositionElements<R, E>where
R: Renderer + ImportAll + ImportMem,
<R as RendererSuper>::TextureId: 'static,
E: RenderElement<R> + Element,
impl<R, E> Element for CompositionElements<R, E>where
R: Renderer + ImportAll + ImportMem,
<R as RendererSuper>::TextureId: 'static,
E: RenderElement<R> + Element,
Source§fn location(&self, scale: Scale<f64>) -> Point<i32, Physical>
fn location(&self, scale: Scale<f64>) -> Point<i32, Physical>
Get the location relative to the output
Source§fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical>
fn geometry(&self, scale: Scale<f64>) -> Rectangle<i32, Physical>
Get the geometry relative to the output
Source§fn current_commit(&self) -> CommitCounter
fn current_commit(&self) -> CommitCounter
Get the current commit position of this element
Source§fn damage_since(
&self,
scale: Scale<f64>,
commit: Option<CommitCounter>,
) -> DamageSet<i32, Physical>
fn damage_since( &self, scale: Scale<f64>, commit: Option<CommitCounter>, ) -> DamageSet<i32, Physical>
Get the damage since the provided commit relative to the element
Source§fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical>
fn opaque_regions(&self, scale: Scale<f64>) -> OpaqueRegions<i32, Physical>
Get the opaque regions of the element relative to the element
Source§fn alpha(&self) -> f32
fn alpha(&self) -> f32
Returns an alpha value the element should be drawn with regardless of any
already encoded alpha in it’s underlying representation.
Source§fn is_framebuffer_effect(&self) -> bool
fn is_framebuffer_effect(&self) -> bool
Returns whether this elements is a “framebuffer effect”. Read more
Source§impl<R, E> From<MemoryRenderBufferRenderElement<R>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
impl<R, E> From<MemoryRenderBufferRenderElement<R>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
Source§fn from(field: MemoryRenderBufferRenderElement<R>) -> CompositionElements<R, E>
fn from(field: MemoryRenderBufferRenderElement<R>) -> CompositionElements<R, E>
Converts to this type from the input type.
Source§impl<R, E> From<SpaceRenderElements<R, E>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
impl<R, E> From<SpaceRenderElements<R, E>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
Source§fn from(field: SpaceRenderElements<R, E>) -> CompositionElements<R, E>
fn from(field: SpaceRenderElements<R, E>) -> CompositionElements<R, E>
Converts to this type from the input type.
Source§impl<R, E> From<WaylandSurfaceRenderElement<R>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
impl<R, E> From<WaylandSurfaceRenderElement<R>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
Source§fn from(field: WaylandSurfaceRenderElement<R>) -> CompositionElements<R, E>
fn from(field: WaylandSurfaceRenderElement<R>) -> CompositionElements<R, E>
Converts to this type from the input type.
Source§impl<R, E> From<Wrap<E>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
impl<R, E> From<Wrap<E>> for CompositionElements<R, E>where
R: Renderer,
E: RenderElement<R> + Element,
Source§fn from(field: Wrap<E>) -> CompositionElements<R, E>
fn from(field: Wrap<E>) -> CompositionElements<R, E>
Converts to this type from the input type.
Source§impl<R, E> RenderElement<R> for CompositionElements<R, E>where
R: Renderer + ImportAll + ImportMem,
<R as RendererSuper>::TextureId: 'static,
E: RenderElement<R> + Element,
impl<R, E> RenderElement<R> for CompositionElements<R, E>where
R: Renderer + ImportAll + ImportMem,
<R as RendererSuper>::TextureId: 'static,
E: RenderElement<R> + Element,
Source§fn draw(
&self,
frame: &mut <R as RendererSuper>::Frame<'_, '_>,
src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
opaque_regions: &[Rectangle<i32, Physical>],
cache: Option<&UserDataMap>,
) -> Result<(), <R as RendererSuper>::Error>
fn draw( &self, frame: &mut <R as RendererSuper>::Frame<'_, '_>, src: Rectangle<f64, Buffer>, dst: Rectangle<i32, Physical>, damage: &[Rectangle<i32, Physical>], opaque_regions: &[Rectangle<i32, Physical>], cache: Option<&UserDataMap>, ) -> Result<(), <R as RendererSuper>::Error>
Draw this element Read more
Source§fn underlying_storage(&self, renderer: &mut R) -> Option<UnderlyingStorage<'_>>
fn underlying_storage(&self, renderer: &mut R) -> Option<UnderlyingStorage<'_>>
Get the underlying storage of this element, may be used to optimize rendering (eg. drm planes)
Source§fn capture_framebuffer(
&self,
frame: &mut <R as RendererSuper>::Frame<'_, '_>,
src: Rectangle<f64, Buffer>,
dst: Rectangle<i32, Physical>,
cache: &UserDataMap,
) -> Result<(), <R as RendererSuper>::Error>
fn capture_framebuffer( &self, frame: &mut <R as RendererSuper>::Frame<'_, '_>, src: Rectangle<f64, Buffer>, dst: Rectangle<i32, Physical>, cache: &UserDataMap, ) -> Result<(), <R as RendererSuper>::Error>
Notification, that the underlying framebuffer has changed allowing the element
to blit the contents of the
frame. Read moreAuto Trait Implementations§
impl<R, E> !RefUnwindSafe for CompositionElements<R, E>
impl<R, E> !UnwindSafe for CompositionElements<R, E>
impl<R, E> Freeze for CompositionElements<R, E>
impl<R, E> Send for CompositionElements<R, E>
impl<R, E> Sync for CompositionElements<R, E>
impl<R, E> Unpin for CompositionElements<R, E>
impl<R, E> UnsafeUnpin for CompositionElements<R, E>where
E: UnsafeUnpin,
<R as RendererSuper>::TextureId: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more