pub struct FramePace {
pub last_tick: Option<Instant>,
/* private fields */
}Expand description
A capture’s frame pacing: the last frame it rendered, and how far a pull may still bring the next one forward.
The shared frame timer fires for the earliest due capture; each capture renders on it once
its own period has (nearly) passed. Fresh input may also render a frame, and so may a frame
the host compositor delivers under host capture or a region the X server reports damaged:
a whole period after the last one the pull renders at once, and from half a period on it
brings the frame forward, spending the time it comes early by from a budget that is paid
back by a pull that arrives late and holds half a period at most. Input’s budget also
refills at INPUT_BORROW_REFILL; the others’ does not (TickTrigger::refills). A pointer
moving at the client’s refresh rate is thus captured as it lands rather than up to a period
later, and a host’s or an application’s frames are published as they arrive rather than on
the next timer tick, while input at a rate the cadence cannot follow raises the output rate
by no more than the refill, and frames reported faster than the cadence not at all.
After an input frame, while the input’s own spacing sits at the cadence
(PACED_INPUT_MIN_FRACTION to PACED_INPUT_MAX_FRACTION of a period), the timer stands
back for TIMER_GRACE_AFTER_PULL beyond a period, so such input keeps rendering its own
frames whether it runs a hair faster or slower than the timer, or jitters around it: a timer
that resumed exactly a period after the frame would render just ahead of a move landing a
little late, which then could not pull and waited a period. When the input stops, the timer
renders after the grace and carries on from there. A faster client, a slower one, and a
host’s frames leave the timer its period as before.
Damage the X server reports at the cadence earns the same grace: it is an application presenting on the server’s vblank, which runs on a clock of its own (a framebuffer server’s fake vblank fires on a millisecond timer, so its frames land up to a millisecond either side of the period). Without the grace a timer tick taken just ahead of such a frame captures the one before it again, and the frame it missed is published late or never.
Fields§
§last_tick: Option<Instant>Last tick this capture actually rendered.
Implementations§
Source§impl FramePace
impl FramePace
Sourcepub fn due(&self, trigger: TickTrigger, period: Duration, now: Instant) -> bool
pub fn due(&self, trigger: TickTrigger, period: Duration, now: Instant) -> bool
Whether a capture rendering every period is due a frame at now, given what asks.
Sourcepub fn input_paced(interval: Option<Duration>, period: Duration) -> bool
pub fn input_paced(interval: Option<Duration>, period: Duration) -> bool
Whether input spaced interval apart paces itself at the cadence of period.
Sourcepub fn ticked(
&mut self,
trigger: TickTrigger,
period: Duration,
now: Instant,
input_paced: bool,
)
pub fn ticked( &mut self, trigger: TickTrigger, period: Duration, now: Instant, input_paced: bool, )
Record the frame rendered at now. A pull ahead of the period spends the budget by
what it came early; one behind the period pays back what it came late. A timer tick
within half a period of when it was due counts as on time, so a timer that wakes a
little late, as one does under load, keeps the rate instead of losing what it was late
by every frame. input_paced says whether the input driving the capture paces itself
at the cadence (Self::input_paced), which is what lets the timer stand back after an
input frame.
Sourcepub fn defer(&mut self, until: Instant)
pub fn defer(&mut self, until: Instant)
Hold the timer off this capture until until without a frame counting: a tick that
published nothing must neither spin the timer nor move the cadence a fresh frame is
measured against.
Sourcepub fn since_last_tick(&self, now: Instant) -> Option<Duration>
pub fn since_last_tick(&self, now: Instant) -> Option<Duration>
Time since this capture last rendered, if it has.
Sourcepub fn pull_at(
&self,
trigger: TickTrigger,
period: Duration,
now: Instant,
) -> Instant
pub fn pull_at( &self, trigger: TickTrigger, period: Duration, now: Instant, ) -> Instant
The earliest trigger, one that pulls forward, may render: a whole period after the
last frame, less what its budget still allows it to borrow. A caller that waits until
then need not test due again, since a budget only grows with time.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FramePace
impl RefUnwindSafe for FramePace
impl Send for FramePace
impl Sync for FramePace
impl Unpin for FramePace
impl UnsafeUnpin for FramePace
impl UnwindSafe for FramePace
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