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CursorJob

Enum CursorJob 

Source
pub enum CursorJob {
    SetCallback(Py<PyAny>),
    SetSize(i32),
    SetSizeCap(i32),
    Named {
        name: &'static str,
    },
    Hide,
    Shm {
        hash: u64,
        width: i32,
        height: i32,
        stride: i32,
        offset: i32,
        opaque: bool,
        bytes: Vec<u8>,
        hot_x: i32,
        hot_y: i32,
    },
    Gles {
        hash: u64,
        width: i32,
        height: i32,
        bytes: Vec<u8>,
        hot_x: i32,
        hot_y: i32,
    },
}
Expand description

One unit of cursor-callback work handed from the calloop thread to the wl-cursor worker. The calloop resolves everything renderer/surface-affine (SHM copies, dmabuf readbacks, hotspots); the worker does the PNG encode, the cache, and the GIL-bound Python call so none of that latency lands on the input/render thread. One channel keeps cursor updates ordered with callback (re)registration.

Variants§

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SetCallback(Py<PyAny>)

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SetSize(i32)

Reload the worker’s theme handle at a new pixel size; later Named jobs render at it.

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SetSizeCap(i32)

Cap the longest delivered cursor edge in pixels; larger sprites are downscaled with the hotspot. <= 0 delivers them uncapped.

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Named

Fields

§name: &'static str
§

Hide

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Shm

wl_shm cursor sprite: raw pool bytes plus the sub-image descriptor.

Fields

§hash: u64
§width: i32
§height: i32
§stride: i32
§offset: i32
§opaque: bool
§bytes: Vec<u8>
§hot_x: i32
§hot_y: i32
§

Gles

dmabuf cursor sprite already read back to tightly-mapped RGBA on the calloop.

Fields

§hash: u64
§width: i32
§height: i32
§bytes: Vec<u8>
§hot_x: i32
§hot_y: i32

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